Struct particle_emitter¶
Defined in File particle_emitter.hpp
Struct Documentation¶
-
struct
legion::rendering
::
particle_emitter
¶ Particle Emitter is the component that hold all the particles and related particle system.
Public Members
-
std::vector<ecs::entity_handle>
livingParticles
¶
-
std::vector<ecs::entity_handle>
deadParticles
¶
-
bool
playAnimation
= false¶
-
ParticleSystemHandle
particleSystemHandle
¶
-
bool
setupCompleted
¶
-
std::vector<math::vec3>
pointInput
¶
-
std::vector<math::vec4>
colorInput
¶
-
point_cloud_particle_container *
container
¶
-
std::vector<ecs::entity_handle>