Struct rigidbody¶
Defined in File rigidbody.hpp
Struct Documentation¶
-
struct
legion::physics
::
rigidbody
¶ Public Functions
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inline void
addForce
(math::vec3 force)¶ Pushes the rigidbody in the direction parallel to ‘force’ and equal to the length of ‘force’.
- Note
This does NOT cause torque
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inline void
addForceAt
(math::vec3 worldForcePosition, math::vec3 force)¶ Adds a force in the direction of ‘force’ and.
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inline void
setMass
(float mass)¶
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inline void
setRestitution
(float newRestitution)¶
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inline void
setFriction
(float newFriction)¶
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inline void
resetAccumulators
()¶
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inline void
UpdateInertiaTensor
(math::quat orientation)¶
Public Members
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float
inverseMass
= 1.0f¶
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math::vec3
velocity
= math::vec3(0.0)¶
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math::vec3
acc
= math::vec3(0.0)¶
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float
linearDrag
¶
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math::mat3
localInverseInertiaTensor
= math::mat3(6.0f)¶
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math::mat3
globalInverseInertiaTensor
= localInverseInertiaTensor¶
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math::vec3
angularAcc
= math::vec3(0.0)¶
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math::vec3
angularVelocity
= math::vec3(0.0)¶
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float
angularDrag
= 0.01f¶
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math::vec3
forceAccumulator
= math::vec3(0.0)¶
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math::vec3
torqueAccumulator
= math::vec3(0.0)¶
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math::vec3
globalCentreOfMass
= math::vec3(0.0)¶
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float
restitution
= 0.3f¶
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float
friction
= 0.3f¶
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bool
isAsleep
¶
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inline void