Struct Fracturer¶
Defined in File fracturer.hpp
Struct Documentation¶
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struct
legion::physics
::
Fracturer
¶ Public Functions
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void
HandleFracture
(physics_manifold &manifold, bool &manifoldValid, bool isfracturingA)¶
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void
ExplodeEntity
(ecs::entity_handle ownerEntity, const FractureParams &fractureParams, PhysicsCollider *entityCollider = nullptr)¶
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bool
IsFractureConditionMet
(physics_manifold &manifold, bool isfracturingA)¶
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void
InitializeVoronoi
(ecs::component_handle<physicsComponent> physicsComponent)¶
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void
InvestigateColliderToMeshPairing
(ecs::entity_handle ent, std::vector<FracturerColliderToMeshPairing> colliderToMeshPairings)¶
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void
InstantiateColliderMeshPairingWithEntity
(ecs::entity_handle ent, std::vector<FracturerColliderToMeshPairing> &colliderToMeshPairings)¶
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void
GetVoronoiPoints
(std::vector<std::vector<math::vec3>> &groupedPoints, std::vector<math::vec3> &voronoiPoints, math::vec3 min, math::vec3 max)¶
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void
QuadrantVoronoi
(math::vec3 &min, math::vec3 &max, std::vector<math::vec3> &voronoiPoints)¶
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void
BalancedVoronoi
(math::vec3 &min, math::vec3 &max, std::vector<math::vec3> &voronoiPoints)¶
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math::vec3
GetImpactPointFromManifold
(physics_manifold &manifold)¶
Public Members
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int
fractureCount
= 0¶
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std::vector<std::vector<math::vec3>>
verticesList
¶
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std::vector<std::shared_ptr<ConvexCollider>>
debugVectorcolliders
¶
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std::vector<math::mat4>
transforms
¶
Public Static Attributes
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static ecs::EcsRegistry *
registry
= nullptr¶
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void