Program Listing for File debugrenderstage.hpp¶
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#pragma once
#include <rendering/pipeline/base/renderstage.hpp>
#include <rendering/pipeline/base/pipeline.hpp>
#include <rendering/debugrendering.hpp>
namespace legion::rendering
{
class DebugRenderStage : public RenderStage<DebugRenderStage>
{
private:
static async::spinlock debugLinesLock;
static thread_local std::unordered_set<debug::debug_line_event>* localLines;
static std::unordered_map<std::thread::id, std::unordered_set<debug::debug_line_event>*> debugLines;
public:
static void startDebugDomain();
static void endDebugDomain();
void drawDebugLine(events::event_base* event);
virtual void setup(app::window& context) override;
virtual void render(app::window& context, camera& cam, const camera::camera_input& camInput, time::span deltaTime) override;
virtual priority_type priority() override;
};
}