Class MaterialCache¶
Defined in File material.hpp
Class Documentation¶
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class
legion::rendering
::
MaterialCache
¶ Data cache for creating, storing and managing materials.
Public Static Functions
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static material_handle
create_material
(const std::string &name, const shader_handle &shader)¶ Create a new material with a certain name and shader. If a material already exists with that name it’ll return a handle to the already existing material.
- Return
material_handle Handle to the newly created material or the already existing material. Handle may be invalid if the function failed.
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static material_handle
create_material
(const std::string &name, const filesystem::view &shaderFile, shader_import_settings settings = default_shader_settings)¶ Create a new material with a certain name and shader. If a new material is created it will also load the shader if it wasn’t loaded before using the shader cache. If a material already exists with that name it’ll return a handle to the already existing material.
- Return
material_handle Handle to the newly created material or the already existing material. Handle may be invalid if the function failed. ShaderCache
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static material_handle
get_material
(const std::string &name)¶ Get a handle to a material with a certain name.
- Return
material_handle Handle to a material attached to the given name, may be invalid if there is no material attached to that name yet.
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static material_handle