Class SceneManager¶
Defined in File scenemanager.hpp
Inheritance Relationships¶
Base Type¶
public legion::core::System< SceneManager >
(Template Class System)
Class Documentation¶
-
class
legion::core::scenemanagement
::
SceneManager
: public legion::core::System<SceneManager>¶ Public Types
-
using
additional_loader_fn
= delegate<void(ecs::entity_handle)>¶
Public Functions
-
SceneManager
() = default¶
-
inline virtual void
setup
()¶ Initialization of the SceneManager.
- Note
During the setup we attempt to find all .cornflake files and preload them.
Public Static Functions
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static ecs::entity_handle
create_scene_entity
(const std::string &name = "Scene")¶ Creates a scene entity, to store all objects.
-
static ecs::component_handle<scene>
create_scene
(const std::string &name = "Scene")¶ Creates a scene with given name.
- Return
bool Signifying whether it was successful.
- Parameters
name
: The name you wish to set the scene.
-
static ecs::component_handle<scene>
create_scene
(const std::string &name, ecs::entity_handle &ent)¶ Creates a scene with given name.
- Return
bool Signifying whether it was successful.
- Parameters
name
: The name you wish to set the scene to.ent
: A specific entity to create a scene from.
-
static ecs::component_handle<scene>
load_scene
(const std::string &name)¶ Deserializes the scene from the disk.
- Return
bool Signifying whether it was successful.
- Parameters
name
: The name of the file to deserialize.
-
static ecs::component_handle<scene>
save_scene
(const std::string &name, ecs::entity_handle &ent)¶ Serializes a scene to disk.
- Return
bool Signifying whether it was successful.
- Parameters
name
: string of the name of the scene you wish to save.ent
: a specific entity to serialize.
-
static ecs::component_handle<scene>
get_scene
(std::string name)¶ Gets a scene from the scene list.
- Return
component_handle<scene> The component handle for the scene component stored in the sceneList.
- Parameters
name
: The name of the scene that you wish to save.
-
static ecs::entity_handle
get_scene_entity
(std::string name)¶ Gets a scene.
- Return
entiyt_handle The entity handle of the scene.
- Parameters
name
: string of the scenes name that you wish to get.
-
template<class
component_type
>
static inline voidadd_loader
(additional_loader_fn additional_loader)¶
Public Static Attributes
-
static int
sceneCount
¶
-
static ecs::component_handle<scene>
currentScene
¶
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static std::unordered_map<id_type, ecs::component_handle<scene>>
sceneList
¶
Friends
- friend class legion::core::Engine
-
using