.. _file__home_runner_work_Legion-Engine_Legion-Engine_legion_engine_physics_mesh_splitter_utils_primitive_mesh.cpp: File primitive_mesh.cpp ======================= |exhale_lsh| :ref:`Parent directory ` (``/home/runner/work/Legion-Engine/Legion-Engine/legion/engine/physics/mesh_splitter_utils``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. contents:: Contents :local: :backlinks: none Definition (``/home/runner/work/Legion-Engine/Legion-Engine/legion/engine/physics/mesh_splitter_utils/primitive_mesh.cpp``) --------------------------------------------------------------------------------------------------------------------------- .. toctree:: :maxdepth: 1 program_listing_file__home_runner_work_Legion-Engine_Legion-Engine_legion_engine_physics_mesh_splitter_utils_primitive_mesh.cpp.rst Includes -------- - ``physics/mesh_splitter_utils/primitive_mesh.hpp`` (:ref:`file__home_runner_work_Legion-Engine_Legion-Engine_legion_engine_physics_mesh_splitter_utils_primitive_mesh.hpp`) - ``rendering/components/renderable.hpp`` (:ref:`file__home_runner_work_Legion-Engine_Legion-Engine_legion_engine_rendering_components_renderable.hpp`) Namespaces ---------- - :ref:`namespace_legion` - :ref:`namespace_legion__physics`